![]() ![]() Poltergeists and objects moving around without anyone touching them has been a longtime trope of horror, so it's neat that they bothered to give them stats and unique abilities. Only "Strahd's Animated Armor" gets artwork, but in addition to that we've got the "Broom of Animated Attack", the "Guardian Portrait" and what I think is a boss of sorts, "Baba Lysaga's Creeping Hut". I haven't actually read the book, so I'll not comment on that. I've seen a lot of people say this is their favourite 5E adventure and, hey, gothic horror is cool! I've also seen some people take issue with the Romani-inspired vibe of the vampires, which. Pretty cool, but the mood and the general gothic-horror vibe is really what makes this module feel so memorable compared to many of the others. I'm not that great at reviewing D&D adventure modules, but I'm told that Curse of Strahd is a fun little sandbox adventure limited into a relatively small area, and the plot basically have you go around, gathering allies and taking down Strahd's minions before taking down the huge vampire count himself. ![]() And unlike most of the previous adventures, Curse of Strahd is a bit more. Instead for going for a lich or whatnot, though, we go for a very gothic vibe by having a vampire-themed adventure, a neat, far cry from the more sword-and-magic quasi-medieval-fantasy fare that D&D typically runs on. ![]() The next huge sort of villain? The undead, of course. So we've got dragons and dragon cults elementals and elemental cults plus demons in the Underdark. As always, I'm going to make a concerted effort to talk about the monsters and creatures moreso than the adventure itself. and so do these three next adventures, albeit centering on different archetypes of fantasy. Those four adventures basically jump around some of the potential adventure hooks that the Monster Manual talked about. The five-headed evil dragon goddess Tiamat one or more of the elemental princes and the demon lord Demogorgon. And, sure, at the end of each of them you do fight one of the premier big bads of the D&D setting. So basically, the previous four D&D adventure modules had a very. Said friend was also kind enough to give me a brief summary of the stories in them. I read and played a little bit of Curse of Strahd (which I enjoyed) but all I know about Storm King's Thunder and Tales of the Yawning Portal all come from second-hand knowledge and a brief skimming through the books as they were lent to me from a friend for around. and, a bit of a disclaimer here, I've not read any of these books yet. Here are the second batch of D&D 5E's adventure modules. ![]()
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